AI Insights · Timothy · January 2022
Top 5 Space Games on Android in the US - Q4 2021
Discover the performance of the top 5 space games on the Android platform in the United States during Q4 2021, including metrics on weekly downloads, revenue, and active users.
In Q4 2021, the top space games on the Android platform in the United States displayed varied performance in terms of downloads, revenue, and active users. Here’s a detailed breakdown of the top 5 space games based on data from Sensor Tower.
Star Trek™ Fleet Command
Developed by Scopely, this game saw fluctuations in its weekly revenue, peaking at around $1.7M in early December. Downloads for the game increased steadily towards the end of the quarter, reaching approximately 16.8K in the last week of December. Active users also showed an upward trend, finishing the quarter at around 59.2K.
Star Wars™: Galaxy of Heroes
Published by ELECTRONIC ARTS, this game experienced consistent revenue throughout the quarter, with a notable peak at approximately $947K in the final week of December. Downloads surged significantly towards the end of the quarter, reaching a high of about 20K. Active users remained strong, peaking at around 590.5K in late November.
Warhammer 40,000: Lost Crusade
Nuverse’s title showed a decline in both downloads and active users over the quarter. Weekly downloads dropped from around 15.8K at the start to approximately 449 by the end of December. Revenue also saw a downward trend, peaking at about $132K and ending at around $70.8K. Active users decreased from about 30K to just under 10K by the end of the quarter.
Ark of War: Aim for the cosmos
SevenPirates’ game had a mixed performance with peaks and troughs. Revenue peaked at $129K in late November and ended the quarter at around $85.3K. Downloads saw a significant increase mid-quarter, peaking at approximately 2.7K. Active users fluctuated, peaking at around 2.6K in late November and ending at about 2.3K.
Galaxy Attack: Shooting Game
1SOFT’s game maintained a stable performance with a peak weekly revenue of around $85.4K in the final week of December. Downloads remained relatively stable throughout the quarter, ending with about 48.3K. Active users showed a minor fluctuation, peaking at approximately 387.1K at the start of the quarter and closing at around 372.2K.
For more detailed insights and data, visit Sensor Tower.